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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0006258 | Dwarf Fortress | Dwarf Mode -- Stockpiles | public | 2012-11-26 05:15 | 2012-11-26 05:18 | ||||||
Reporter | Quietust | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.34.11 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0006258: Goods made from inorganic [LEATHER] materials not stockpiled | ||||||||||
Description | If an INORGANIC material is created with the [LEATHER] token (e.g. to consolidate the numerous redundant types of animal leather which clutter up the interface in numerous places), leather stockpiles will properly accept SKIN_TANNED items made of it, but finished goods and armor stockpiles will not be stored in stockpiles which have "Leather" enabled under "Other materials". | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0023746) Quietust (reporter) 2012-11-26 05:18 edited on: 2013-09-13 14:29 |
This hasn't been tested with other material categories (wood, plant cloth, bone, shell, silk, and yarn), though it's quite likely it applies to them too. 0005976 suggests that this may also apply to food categories. This might possibly be a side effect of bug 0005739. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-11-26 05:15 | Quietust | New Issue | |
2012-11-26 05:18 | Quietust | Note Added: 0023746 | |
2012-11-26 05:21 | Quietust | Note Edited: 0023746 | View Revisions |
2013-09-13 14:29 | Quietust | Note Edited: 0023746 | View Revisions |
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