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IDProjectCategoryView StatusDate SubmittedLast Update
0006884Dwarf FortressCombat -- Stuck-inspublic2014-07-09 15:142014-07-09 19:14
ReporterXxoriginxX 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.40.01 
Target VersionFixed in Version 
Summary0006884: Weapons lodged/stuck in wounds are never pulled out.
DescriptionSpecifically, if an AI fighter stabs a creature and the sword is lodged in the wound, he will then proceed to punch the creature until it dies. This results in them passing out from exhaustion from the unnecessary combat, since they refuse to ever pull their sword out.
Steps To Reproduce1) Start up Arena mode
2) Spawn two humans, one with a sword
3) Assume control and force one with the sword to stab the other so that the sword sticks in the wound
4) Release control, and watch as they punch the other human repeatedly rather than pull the sword out
Additional InformationIt doesn't matter whether the player starts off the process by stabbing the guy while assuming control- even in normal combat, the moment a weapon is lodged in a wound, the guy never pulls it out.
TagsNo tags attached.
Attached Files

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-  Notes
(0025395)
XxoriginxX (reporter)
2014-07-09 15:19

Further testing shows that this is due to that, when you walk into an enemy that your weapon is now stuck inside, you no longer twist the weapon and pull it out- you just hit them with something else. I imagine the AI uses this way to attack, hence why it never pulls out the weapon.
(0025443)
dirkdragonslayer (reporter)
2014-07-09 19:14

I support origins theory, because I noticed this with my adventure companions.

- Issue History
Date Modified Username Field Change
2014-07-09 15:14 XxoriginxX New Issue
2014-07-09 15:17 Footkerchief Summary Weapons lodged in wounds are never pulled out. => Weapons lodged/stuck in wounds are never pulled out.
2014-07-09 15:19 XxoriginxX Note Added: 0025395
2014-07-09 19:14 dirkdragonslayer Note Added: 0025443


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