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IDProjectCategoryView StatusDate SubmittedLast Update
0008572Dwarf FortressWorld Generation -- Parameterspublic2014-11-21 23:052014-11-22 03:02
Reporterdeekoo 
Assigned ToKnight Otu 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.40.18 
Target VersionFixed in Version 
Summary0008572: Extra randomness creeping into worldgen when trying to use seeds
DescriptionSpecifying seeds on the command line - for example, './df -gen 12 1234 LONGBENCH', where LONGBENCH is a param set with all the seeds set to a constant string will generate different histories each time. (The initial geography and name seem to be the same, but the units differ.). When a seed is specified on the command line, the ones reported in gamelog.txt were sometimes blank and sometimes random single bytes.
Additional InformationIf I give 'RANDOM' as the seed with a paramset that specifies a specific seed, gamelog.txt will report the seeds from the paramset (and appears to use them for the geography/name - but, again, the units differ.) Also, during my tests with a long history, worldgen segfaulted a couple of times - once five minutes in, once sometime after year 1700.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006934acknowledgedlethosor Using Seeds in World Gen does not always result in Civs behaving the same way (History Seed broken?) 

-  Notes
(0031111)
Knight Otu (manager)
2014-11-22 03:02

Duplicate of 0006934.

- Issue History
Date Modified Username Field Change
2014-11-21 23:05 deekoo New Issue
2014-11-22 03:02 Knight Otu Note Added: 0031111
2014-11-22 03:02 Knight Otu Relationship added duplicate of 0006934
2014-11-22 03:02 Knight Otu Status new => resolved
2014-11-22 03:02 Knight Otu Resolution open => duplicate
2014-11-22 03:02 Knight Otu Assigned To => Knight Otu


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