Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0007514Dwarf FortressAdventure Mode -- Sitespublic2014-07-20 10:012014-07-20 20:19
Reportersmjjames 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformWindows 8OSOS Version
Product Version0.40.03 
Target VersionFixed in Version 
Summary0007514: Vault mobs disappear after I leave site and return
DescriptionOkay, first of all, the first time I visited, there were mobs and theres a few corpses to show that (the demon ones, not the others), but when I returned from gathering corpses for a necroarmy, the mobs are nowhere to be found, not even on the blood sensing ability, which btw, showed all of the mobs in there.

http://dffd.wimbli.com/file.php?id=9079 [^]
TagsNo tags attached.
Attached Files

- Relationships
related to 0008172new Waiting/sleeping in vaults resets them 

-  Notes
(0027049)
smjjames (reporter)
2014-07-20 13:15
edited on: 2014-07-20 13:27

Still working with version 40.03 atm and am in the proccess of doing a more detailed investigation of the bug.

To start with, here's a 'control' save, I've found a new vault (it's a bit south of me), but I haven't visited it yet.

'Control' save: http://dffd.wimbli.com/file.php?id=9082 [^]

Just to note two things, I'm using Maydays graphics pack and I did give humans night vision so my character could have it.

Edit: Test 1, Visited the site, didn't enter though, then went and fed and then returned, demons still there.

Edit2: Wierd, some of the mobs aren't hostile on sight to me. Might be because I'm a vampire necromancer, not sure.

(0027051)
smjjames (reporter)
2014-07-20 13:35
edited on: 2014-07-20 13:40

Aha, reproduced it for sure.

http://dffd.wimbli.com/file.php?id=9085 [^]

Steps: Find vault.

2. Go inside, you don't have to kill anything, may have to get one to engage you.

3. Leave site, go to fast travel mode and go somewhere.

4. Return.

5. See that the mobs have vacated the place.

(0027096)
Quietust (reporter)
2014-07-20 20:19
edited on: 2014-07-20 20:19

This may be related to behavior I observed back in version 0.34 with Human tombs (0005557) - if you visited them, left (by walking far enough to offload the tomb), then came back, they were completely empty.


- Issue History
Date Modified Username Field Change
2014-07-20 10:01 smjjames New Issue
2014-07-20 13:15 smjjames Note Added: 0027049
2014-07-20 13:19 smjjames Note Edited: 0027049 View Revisions
2014-07-20 13:27 smjjames Note Edited: 0027049 View Revisions
2014-07-20 13:35 smjjames Note Added: 0027051
2014-07-20 13:40 smjjames Note Edited: 0027051 View Revisions
2014-07-20 20:19 Quietust Note Added: 0027096
2014-07-20 20:19 Quietust Note Edited: 0027096 View Revisions
2014-08-27 16:40 lethosor Relationship added related to 0008172


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker