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IDProjectCategoryView StatusDate SubmittedLast Update
0008827Dwarf FortressDwarf Mode -- Immigrationpublic2015-02-18 01:152015-02-18 07:39
ReporterRatter 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSLinuxOS Version
Product Version0.40.24 
Target VersionFixed in Version 
Summary0008827: Migrants (and their animals) arrive as zombies
DescriptionI embarked on the edge of an evil biome where clouds of "unholy dust" turn creatures into thralls. After several normal migrant waves, the most recent batch turned out to be zombies, dragging zombie animals with them.

There was no evil weather active when they arrived, and no "unholy dust" on the ground where they spawned. They seem to exhibit the normal migrant pathing behaviour - i.e. the column of migrants halts at the map edge until I unlock the fortress doors, at which point they all head for the dining room, and new migrants continue trickling onto the map.

I saved half-way through the migrant wave, so you can watch them spawn and shamble towards the fort. http://dffd.bay12games.com/file.php?id=10601 [^]
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(0032249)
Afghani84 (reporter)
2015-02-18 07:12

I don't think that's a bug. I've seen community forts in evil biomes where the same thing happened. It appears that migrants and caravans can get into evil weather in that biome BEFORE they arrive on your part of the map. Just my guess though...
(0032250)
Detros (manager)
2015-02-18 07:39

That has happened in Roomcarnage few times. List of episodes: http://www.bay12forums.com/smf/index.php?topic=139393.0, [^] autumn caravan from mountainhome consists of foul fog zombies: http://imgur.com/a/NWSix [^] (search for "liaison").

- Issue History
Date Modified Username Field Change
2015-02-18 01:15 Ratter New Issue
2015-02-18 01:25 Ratter Issue Monitored: Ratter
2015-02-18 01:25 Ratter Issue End Monitor: Ratter
2015-02-18 07:12 Afghani84 Note Added: 0032249
2015-02-18 07:13 Afghani84 Issue Monitored: Afghani84
2015-02-18 07:39 Detros Note Added: 0032250


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