Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0005713Dwarf FortressAdventure Mode -- Movementpublic2012-03-26 13:572012-05-14 10:19
ReporterJasonMel 
Assigned To 
PrioritylowSeveritytrivialReproducibilitysometimes
StatusnewResolutionopen 
PlatformWindows SDLOSWindows XPOS VersionSP3
Product Version0.34.05 
Target VersionFixed in Version 
Summary0005713: Alt-move involving water is required sporadically and inconsistently
DescriptionIn adventure mode, river/stream swimming (movement from one water square to another) sometimes requires alt-move. It seems to be related to the time of day; for a certain block of 1-6 hours, approximately anywhere from 1-in-4 to 1-in-16 squares of water movement in a straight line will require alt-move to be successful. Other times, even along the same stretch of water, it will rarely or never be necessary. It's possible that this could also be related to the animation of the water itself; calm-looking water seems to require alt-move less frequently.

Also, only about 1 attempt in 20 to move into any water body from land [i]doesn't[/i] require alt-move, while alt-move is seemingly never required to move out again.
Steps To Reproduce- Swim up and down a river/stream for a long time

- Attempt to move into water here and there until the game lets you enter water without alt-move
Additional Informationhttp://www.bay12forums.com/smf/index.php?topic=102627.msg3033698#msg3033698 [^] seems to corroborate the second paragraph above.

The behavior in the first paragraph could be intended to simulate the difficulty of swimming in a strong current. It could also be related to swimming skill level. I did wonder if it could be happening when an unskilled swimmer attempting the same movement would have been drowning. I don't know.

I'm not sure why anyone would intentionally move into the space [i]above[/i] a body of water, since the only effect seems to be to stun the player and thus increase the risk of drowning. So I don't know why the player needs that choice.
Tagsadventure mode, ALT+Move, swimming
Attached Files

- Relationships
has duplicate 0008425resolvedKnight Otu Swiming movement 'sticks' sometimes in adventurer mode 
has duplicate 0008399resolvedKnight Otu Cannot swim into tiles of different depth than the one you are in. 
related to 0005867new Direction of movement changes major river depth 
related to 0006091confirmedFootkerchief Sticky keys 

-  Notes
(0021764)
kingpeonidas (reporter)
2012-03-26 14:24

I can help explain this, anytime your moving from water 1-6 deep to a spot thats 7 deep, it REQUIRES you to ALT+Move. There is a reason for it to be this way, but I am not at all sure its the right way to do things. I have also found this to be quite irritating while trying to grind up combat and swimming.

- Issue History
Date Modified Username Field Change
2012-03-26 13:57 JasonMel New Issue
2012-03-26 14:03 JasonMel Tag Attached: Intentional/Expected?
2012-03-26 14:24 kingpeonidas Note Added: 0021764
2012-03-26 14:25 kingpeonidas Tag Attached: swimming
2012-03-26 14:25 kingpeonidas Tag Attached: adventure mode
2012-03-26 14:25 kingpeonidas Tag Attached: ALT+Move
2012-05-14 10:19 Footkerchief Tag Detached: Intentional/Expected?
2012-05-14 10:19 Footkerchief Relationship added related to 0005867
2014-10-12 13:00 Knight Otu Relationship added has duplicate 0008425
2014-10-12 13:05 Knight Otu Relationship added related to 0008399
2014-10-21 05:17 Knight Otu Relationship replaced has duplicate 0008399
2014-11-16 11:54 Footkerchief Relationship added related to 0006091


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker