CORE COMPONENTS:
1-20,
21-40,
41-60
- Core41, TOWN, HOME AND SCHEDULES, Completed: People in towns should have families and they should live in locations together. People should have a rough idea of where they should be over the course of the day. The peasants should need to eat and sleep, but for now they'll be well provided for. Many of the armed people in the town should be guards that won't join you.
- Core42, TOWN, ITEMS, (Future): Basic items around the town, including differentiations between the homes of various people. Keys. Clothes, outfits, uniforms and symbols.
- Core43, TOWN, IMPORTANT LOCATIONS, (Future): Make the important people stay in relevant locations. Make the keep in the capital more interesting. Interesting adornments. Add a bit more culture to the mead hall where the mayor and drunks stay. Requires Core42.
- Core44, OVERLAND TOWN MIGRANTS, Completed: If towns become depopulated (by an adventurer perhaps!), migrants can appear on map edges or seashores from seas adjacent to map edges. These groups can enter towns and join with existing towns (possibly at a low allegiance level). You can meet these groups in adventure mode.
- Core45, CIVILIZATIONS AT WAR, (Future): Civilizations (for example, goblins or expansionist humans) should be able to declare war on each other and raise armies. They can send messengers to outlying towns or gather soldiers as they march from town to town toward their destinations. Requires Core44.
- Core46, ARMY BATTLES, (Future): Hostile armies that meet each other should be able to fight and take losses. Armies should be able to attack towns, take captive historical figures, and switch towns to new allegiances over time. Does not include protracted sieges, tactics or strategy -- just the basics. An adventurer at the site of an army battle can observe it. Requires Core45.
- Core47, CLEANING HISTORY, (Future): Unimportant dead historical figures should be abstracted away to save space.
- Core48, SEAMLESS MAP, Completed: The adventurer should be able to move between areas of the map from the local view without having to leave from an edge. Current sites should respect this.
- Core49, FULL Z AXIS, Completed: The Z-axis should be supported in dwarf mode and elevations should be respected in adventure mode.
- Core50, TILESET SUPPORT, (Future): Allow graphical tiles to be used for all game objects.
- Core51, SIZEABLE GAME WINDOW, (Future): Allow the resizing of the game windows, and possibly the support of variable width fonts to allow more text to be displayed.
- Core52, INTERFACE OVERHAUL, (Future): A coherent interface, additional options and mouse support.
- Core53, MORE RAW FILES, (Future): Everything should be moved out of the code and into the raw folders, insofar as the processor will allow it. There needs to be a generalized framework for things like plant and animal related materials and products. Not all of the building types will make it out, but workshop and furnace types are certainly good candidates.
REQUIRED THINGS, OLD BUGS AND PRIORITY REQUESTS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400,
401-450,
451-500,
501-550,
551-600
BLOATS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400
POWER GOALS:
1-50,
51-100,
101-150